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Wraith Setting (Revised)
Foreword: The setting of Wraith was more thoroughly altered than any other by the events of the year of Reckoning. In a very real way, the world of Wraith was destroyed. The great society, the Iron Kingdom, the empire of Jade, the various levels of the lands of dead were broken and many Wraiths and structures of their society were sent into Oblivion at the end of the game line. And then White Wolf decided to reignite the old world of darkness. Initially, I thought the stripped down, Post-apocalyptic world might grant potential players more of a place to grow and more to influence. But, players seemed to have liked the structure of the world and in any event, with so much that happened being rolled back, it wouldn’t make much sense to have Wraith the only game just limping along because of events that never happened any more. Still, there are events that happened in the world of Wraith that occurred in tandem with the events of the end times. So, over the course of the next couple of weeks, I’ll be trying to go through a rundown of the major metaplot incidents that did happen and what happened to the movers and shakers of Wraith society.

Stygia- The Iron Kingdom has survived the last great maelstrom largely intact although it did not escape, unscathed. The uprising of spectres that swept through the city, caused severe casualties but the solidarity of the Seven, the brief return of Charon and the assistance of the Ferrymen helped repel the shadow-eaten. The cost of defending the Isle of Sorrows was great. Charon is lost to the city again and the legion of the Smiling Lord have lost their head. The Skeletal Lord visibly fell in defense of the city against the hekantonhire that Coldheart had gathered for the assault. Now, the nation of the Iron Kingdom operates more as a nation of cities as those who live within Stygia struggle to rebuild after the destruction.

The Shadow Lands- Exists much as they had before the Sixth Maelstrom struck it. Much has been done to rebuild and restore the various Necropoli to their former state but, resources being scarce in the dead lands, this restoration has been spotty at best, although cities such as LA have fared better, particularly following events like the Devil’s Night and the seasonal forest fires that have been a constant bane to southern California cities for decades. The incorporated city of LA is a megapolis and the Necropolis on the other side reflects this. The Necropolis of LA consist of actually half a dozen Necropoli, complete with their own Citadels situated around a central hub. The location and large, relatively consistent influx of relic material makes the city a fairly bustling area. The Shadowlands of Los Angeles has a unique design all its own, one that is testament to the unique history of the place. The old pueblos of the first settlers are surrounded by the gaudy edifices of the modern era in an odd juxtaposition of historical strata. The residents of Los Angeles basin are cast in a blanketing shroud of choking smog and ash falls like snow due to the perpetually burning barrow fires that scour the forests surrounding the basin.
Los Angeles is often referred to by its Shadow Land’s residents as the ‘Cracked Egg, or the ‘Broken Necropolis’ due to its unique geography. Following the 2006, Devil’s Night quake, the massive Necropolis of Los Angeles was broken apart, shattered and separated by massive Nihils that pulled swaths of the super Necropolis down into the Tempest. These Nihils resemble fault lines, grabens and gaping chasms that wall off or separate individual sections of LA county.

What happens now could determine the rebirth, or final demise, of the Lands of the Dead.

Dramatis Personae

Locations of Import

The Legions



The Shadow Eaten

The Guilds

"Christeos drilpa moz dlugar de priazi ds aai ge."

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